With this thesis I want to address the rising use of technology, its integration within our lives, and the movement towards natural, intuitive, and physical interactions between humans and computers. Having gone through the transition from traditional graphic design work made by hand, to creating design work on a computer, I understand how abstract, and at times technically challenging design software can be for some artists to work with, especially 3D modeling software. It is not just an issue of training or adapting to the digital tools; it is a matter of bypassing the thousands of years of evolution it has taken to develop our multi-sensory understanding of the physical world. I believe the process of making things by hand can evoke a connection between the maker and the material. This tactile and visual connection can produce a symbiotic relationship in the creation of an object. I want to emphasize this by developing a method of human-computer interaction (HCI) that gives the user a way to craft and interact with 3D models through a system using augmented reality and tactile feedback, to help bring a sense of natural interaction to artists who want to hand craft works of art to be 3D printed.