• MFA in Design

  • Alingo Loh
    Jason Harrow
    Shayna Proctor
    Treanndis Hurst

  • William Davis - CCA Graduate Thesis Events

    William Davis

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    Work produced from Martin Venesky's FORM STUDIO course

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    Work produced from Martin Venesky's FORM STUDIO course

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    Work produced from Martin Venesky's FORM STUDIO course

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    Work produced from Martin Venesky's FORM STUDIO course

    Hand Craft - Maker and Material

    In this short film master craftsman David Tipton shares his experience and love of working.

    Process (No Sound)

    This video is an exercise in visual storytelling. To document a simple process with basic video production and editing techniques, using a range of focal lengths and camera angles to create an interesting perspective on the process presented. The absence of sound is meant to provide focus on visual critique of the peer forum. Working in production teams of two, Kathleen and I produced footage from individual shot lists, then edited separately, creating our own unique film.

    Plantopia

    Plantopia is a speculative future world. Plantopia is neither utopian nor dystopian—it’s our flawed world, but with some major differences. The year is 2112, one hundred years after humanity was forced by a global pandemic to alter its genetic makeup in order to survive. Plantopians are part human and part plant. To bring this vision to life, our team created a biography for the scientist who saved humanity, a couple of product commercials, two news stories, and a living room installation filled with cultural artifacts from Plantopia. Our professors and classmates were asked to pretend they were cryogenically unfrozen humans from 2012. We ushered them into a Plantopian home and let them experience and ask about Plantopia.

    Sound Garden V1 (An experiment with water and sound)

    This video is documentation for a interactive project developed for the California College of the Arts 1st yr. MFA Design IxD Studio. Using contact microphones, we wanted to investigate the sounds water makes on surfaces, specifically plants. Unlike traditional microphones, our contact microphones, which are made using piezo elements, allowed us to amplify vibrations produced by the water as it impacts a surface. The experimental installation allowed us to see how an audience would interact with the installation using various methods of applying water and their reaction to the sounds being produced.

    HUSH

    HUSH is a prototype of an immersive and interactive experience. This video component was designed to be used with video mapping software, which was projected within a room that surrounds an audience. Instruction were given through text on the video to help guide audience members to perform specific actions which would trigger video transitions animations and sounds. HUSH was developed as a group project for an interaction design studio course in the graduate design program at the California College of the Arts.

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    Hand Craft - Maker and Material thumbnail
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    Sound Garden V1 (An experiment with water and sound) thumbnail
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    bdavisletterbox@yahoo.com

    Thesis Abstract

    With this thesis I want to address the rising use of technology, its integration within our lives, and the movement towards natural, intuitive, and physical interactions between humans and computers. Having gone through the transition from traditional graphic design work made by hand, to creating design work on a computer, I understand how abstract, and at times technically challenging design software can be for some artists to work with, especially 3D modeling software. It is not just an issue of training or adapting to the digital tools; it is a matter of bypassing the thousands of years of evolution it has taken to develop our multi-sensory understanding of the physical world. I believe the process of making things by hand can evoke a connection between the maker and the material. This tactile and visual connection can produce a symbiotic relationship in the creation of an object. I want to emphasize this by developing a method of human-computer interaction (HCI) that gives the user a way to craft and interact with 3D models through a system using augmented reality and tactile feedback, to help bring a sense of natural interaction to artists who want to hand craft works of art to be 3D printed.