• MFA in Design

  • Alingo Loh
    Jason Harrow
    Shayna Proctor
    Treanndis Hurst

  • William Rihn - CCA Graduate Thesis Events

    William Rihn

    Playpenned
    Traditional Complexity
    The Four Key Steps
    Tools of the Trade
    Pipe cleaner Monster
    Pipe Cleaner Setup

    Playpenned

    A Revolution in Creativity for All

    Traditional Complexity

    An example of the complexity of 3D Studio Max.

    The Four Key Steps

    Rather than complexity, what if it were this easy to create 3D geometry?

    Tools of the Trade

    Some examples of 3D cursor tools one could use to modify a 3D model as if it were in front of them rather than on screen.

    Pipe cleaner Monster

    A pipe cleaner monster created by Kelly Green during my research.

    Pipe cleaners

    Pipe Cleaner Setup

    Some examples of creatures created by participants during resarch

    Pipe cleaners

    Playpenned thumbnail
    Traditional Complexity thumbnail
    The Four Key Steps thumbnail
    Tools of the Trade thumbnail
    Pipe cleaner Monster thumbnail
    Pipe Cleaner Setup thumbnail

    william.rihn@gmail.com

    www.billrihn.com

    Thesis Abstract

    I have sought to greatly simplify the process of generating 3D geometry on the computer in order to make virtual creativity more accessible to those without training. Right now, 3D modeling tools are plagued with intimidating user interfaces that prevent those without extensive education from electronically sculpting their ideas. Video games, on the other hand, do an excellent job introducing new players to the interface and allowing them to quickly become immersed in the world. Creativity is important, so why not learn from games and their mechanics? What might the implications be of a more accessible creative tool? I sought to answer questions such as these, ultimately leading so some very exciting prospects. What if a teacher could make a game for their students’ homework assignment instead of a photocopied paper? What if the SAT itself was a game?