• MFA in Design

  • Alingo Loh
    Jason Harrow
    Shayna Proctor
    Treanndis Hurst

  • Yesha Bavishi - CCA Graduate Thesis Events

    Yesha Bavishi

    Importance!
    First Experiment
    Compass on the shoe
    Maze Game
    Spin Around
    First Prototype
    Games Cards
    Second Prototype
    Human Compass - an video of the playdates with my users :)

    Importance!

    713 x 475

    Illustrator / February, 2013

    First Experiment

    713 x 475

    Photograph / October, 2012

    Compass on the shoe

    713 x 475

    Photograph / February, 2013

    Maze Game

    713 x 475

    Photograph / February, 2013

    Spin Around

    713 x 475

    Photograph / March, 2013

    First Prototype

    713 x 475

    Photograph / March, 2013

    Games Cards

    713 x 475

    Photograph / March, 2013

    Second Prototype

    713 x 475

    Photograph / March, 2013

    Human Compass - an video of the playdates with my users :)

    633 x 475

    http://vimeo.com/61427368

    Importance! thumbnail
    First Experiment thumbnail
    Compass on the shoe thumbnail
    Maze Game thumbnail
    Spin Around thumbnail
    First Prototype thumbnail
    Games Cards thumbnail
    Second Prototype thumbnail
    Human Compass - an video of the playdates with my users :) thumbnail

    yeshabavishi@gmail.com

    yeshabavishi.com

    Thesis Abstract

    I observe and create interactions between people and space using design and technology. I believe that it helps people in the development of spatial awareness and intelligence.

    Currently, my thesis focuses on the development of spatial orientation for young kids. I am designing a ‘Human Compass’ that introduces the 5 years old kids to the concept and use of cardinal directions. Human Compass is a wearable toy that can be attached to the kid’s shoe, and allows the kid to become the needle of the traditional compass metaphor. I have designed a few games for the different levels of cognition using Human Compass as a tool.

    Having the knowledge of cardinal directions helps a kid to do the mind mapping of the different places she visits everyday. That makes her a part of a bigger experience, an experience of learning the space around her. She knows her way back home. Her knowledge certainly evolves with the time. She will be never lost, and this knowledge makes her empowered. She can utilize her knowledge of mapping to connect dots in other fields like mathematics and architecture as well.